#include "Renderer.h"

Renderer::Renderer()
{
}
Renderer::~Renderer()
{
}
void Renderer::BeginFrame()
{
}
void Renderer::EndFrame()
{
	//m_pkColorVB->flush();
	//m_pkDevice->EndScene();
	//m_pkDevice->Present(NULL,NULL,NULL,NULL);
}
bool Renderer::Init()
{
	return false;
}
//void draw(